<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:content="http://purl.org/rss/1.0/modules/content/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Drambo Visual expansion — BeepStreet forums</title>
        <link>http://forum.beepstreet.com/</link>
        <pubDate>Sun, 09 Aug 2026 23:18:24 +0000</pubDate>
        <language>en</language>
            <description>Drambo Visual expansion — BeepStreet forums</description>
    <atom:link href="http://forum.beepstreet.com/categories/drambo-visual-expansion/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>Drambo Art</title>
        <link>http://forum.beepstreet.com/discussion/3746/drambo-art</link>
        <pubDate>Mon, 01 Jun 2026 14:20:10 +0000</pubDate>
        <category>Drambo Visual expansion</category>
        <dc:creator>Intrepolicious</dc:creator>
        <guid isPermaLink="false">3746@/discussions</guid>
        <description><![CDATA[<p>Here&rsquo;s a thread for sharing your Drambo related artwork/stills. </p><p>Criteria:</p><p>LLM generated art welcome as long as it&rsquo;s related to Drambo! </p><p>Used Drambo Shaders, Scenes, or any Drambo Visual modules to create a piece of art? Post it here!</p><p>Painted the Drambo logo on your grandma&rsquo;s flower vase? Post it here!</p><p>Please save the project file sharing for the other threads, and share only finished art here.</p><p>Video artwork welcome, but please keep in mind if you&rsquo;re sharing a video/video clip created with Drambo Visual via YouTube, to please respect <a data-username="giku" data-userid="2" rel="nofollow" href="http://forum.beepstreet.com/profile/giku">@giku</a>&rsquo;s beta privacy rules, and only upload/share as &ldquo;Unlisted&rdquo; while we are still in beta.</p><p>I&rsquo;ll go first. I had the idea this morning to ask CGPT to create an image depicting &ldquo;Drambo Graffiti&rdquo; (and provided images of some modules in a couple racks, plus the Drambo icon logo)</p><div>
    <div>
        <a href="https://forum.beepstreet.com/uploads/270/F5HWB6S8C584.jpeg" rel="nofollow noopener" target="_blank">
            <img src="https://forum.beepstreet.com/uploads/270/F5HWB6S8C584.jpeg" alt="6C3D4926-F324-466D-893C-22E6F926C0C2.jpeg" />
        </a>
    </div>
</div>
<p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>Visual Discussions - Techniques &amp; Strategies</title>
        <link>http://forum.beepstreet.com/discussion/3761/visual-discussions-techniques-strategies</link>
        <pubDate>Sat, 18 Jul 2026 17:50:18 +0000</pubDate>
        <category>Drambo Visual expansion</category>
        <dc:creator>Intrepolicious</dc:creator>
        <guid isPermaLink="false">3761@/discussions</guid>
        <description><![CDATA[<p>Now that Drambo Visual has been officially released into the wild, I figure we should bring our discussions out into the main/public areas of the forums as well.</p><p>While I do admit after being under the veil of secrecy during the three year long beta testing phase, it is somewhat of a habit to continue posting under the hidden beta section of the forum. </p><p>And of course, while <a data-username="giku" data-userid="2" rel="nofollow" href="http://forum.beepstreet.com/profile/giku">@giku</a> will surely add new features eventually, that may require further testing in the beta version, Drambo Visual itself is now out in the open, and available for anyone and everyone to purchase, and begin their modular, visual journey. </p><p>I think we should try to start discussing our ideas, tips, and tricks here (or start another new thread in the public Drambo Visual Expansion category if you have something specific) </p><p>This way, new DV users can follow along, and maybe pick up a hint or two along the way. In fact, the main DV beta threads contain such a goldmine of information, maybe we can talk <a data-username="giku" data-userid="2" rel="nofollow" href="http://forum.beepstreet.com/profile/giku">@giku</a> into moving that into the public area as well.</p>]]>
        </description>
    </item>
    <item>
        <title>Scene Module Fun</title>
        <link>http://forum.beepstreet.com/discussion/3772/scene-module-fun</link>
        <pubDate>Mon, 03 Aug 2026 21:27:47 +0000</pubDate>
        <category>Drambo Visual expansion</category>
        <dc:creator>Intrepolicious</dc:creator>
        <guid isPermaLink="false">3772@/discussions</guid>
        <description><![CDATA[<p>Been taking <a data-username="giku" data-userid="2" rel="nofollow" href="http://forum.beepstreet.com/profile/giku">@giku</a>&#39;s advice and utilizing the code in some of the Scene module presets to &quot;vibe code&quot; new,, uh.. <em>scenes. </em></p><div data-embedjson="{&quot;height&quot;:113,&quot;width&quot;:200,&quot;photoUrl&quot;:&quot;https:\/\/i.ytimg.com\/vi\/eaqIdQbnZxw\/hqdefault.jpg&quot;,&quot;videoID&quot;:&quot;eaqIdQbnZxw&quot;,&quot;showRelated&quot;:false,&quot;start&quot;:0,&quot;url&quot;:&quot;https:\/\/youtu.be\/eaqIdQbnZxw?is=GhHlmRPo3bUnk3EN&quot;,&quot;embedType&quot;:&quot;youtube&quot;,&quot;name&quot;:&quot;MIDI City (Drambo Visual)&quot;,&quot;frameSrc&quot;:&quot;https:\/\/www.youtube.com\/embed\/eaqIdQbnZxw?feature=oembed&amp;autoplay=1&quot;}">
    <a rel="nofollow" href="https://youtu.be/eaqIdQbnZxw?is=GhHlmRPo3bUnk3EN">
        https://youtu.be/eaqIdQbnZxw?is=GhHlmRPo3bUnk3EN
    </a>
</div><p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>Datamoshing as a layer switch transition??</title>
        <link>http://forum.beepstreet.com/discussion/3765/datamoshing-as-a-layer-switch-transition</link>
        <pubDate>Fri, 24 Jul 2026 18:37:29 +0000</pubDate>
        <category>Drambo Visual expansion</category>
        <dc:creator>lisson_ldn</dc:creator>
        <guid isPermaLink="false">3765@/discussions</guid>
        <description><![CDATA[<p>Anyone remember those datamoshing (if that&rsquo;s what it was called) effects like on that show Off The Air, would that be possible to implement somehow in Drambo? Was thinking how cool that would be as a transition for switching visual scenes</p>]]>
        </description>
    </item>
    <item>
        <title>Visual expansion is awesome! But how to do (X)..?</title>
        <link>http://forum.beepstreet.com/discussion/3759/visual-expansion-is-awesome-but-how-to-do-x</link>
        <pubDate>Mon, 13 Jul 2026 07:59:46 +0000</pubDate>
        <category>Drambo Visual expansion</category>
        <dc:creator>lisson_ldn</dc:creator>
        <guid isPermaLink="false">3759@/discussions</guid>
        <description><![CDATA[<p>I feel I&rsquo;m going to have a LOT of questions, I know nothing about video synthesis&hellip;</p><p><br /></p><p>firstly, anyone know how I could map a texture onto a 3d object? Example - getting the reactive blob preset to have a camera feed projected onto it - like taking the Cartesian map of the world and slapping it back on the globe, where the globe sphere is the reactive blob and camera feed is the map&hellip; hope that makes sense!!</p>]]>
        </description>
    </item>
   </channel>
</rss>
