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        <title>General app discussion — BeepStreet forums</title>
        <link>http://forum.beepstreet.com/</link>
        <pubDate>Sun, 09 Aug 2026 23:21:36 +0000</pubDate>
        <language>en</language>
            <description>General app discussion — BeepStreet forums</description>
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        <title>Autosave iOS 26 iPad air</title>
        <link>http://forum.beepstreet.com/discussion/3756/autosave-ios-26-ipad-air</link>
        <pubDate>Tue, 07 Jul 2026 08:21:32 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>jensgr</dc:creator>
        <guid isPermaLink="false">3756@/discussions</guid>
        <description><![CDATA[<p>First: I love Drambo. It&rsquo;s a wonderful way of adding modular to my beats and fantastic.</p><p> However I am not sure if this is a feature or a bug and would like to know how to handle this. When I start a new project and don&rsquo;t save it once and then move away from the app around 20 minutes, the project is gone. Loading the auto save project gives me an empty project. I would assume it would actually autosave. </p><p><br /></p><p>second if I save and then away from the app, the project is gone too. However when loading the autosave it&rsquo;s coming back. </p><p><br /></p><p>so a couple of questions: why isn&rsquo;t autosave saving an unsaved project (would make sense to me)? Why doesn&rsquo;t &ldquo;load autosave on startup&rdquo; not actually load the autosave? Why is the autosave on the local files and not on iCloud even when I save to iCloud?</p><p><br /></p><p> Having this part of Drambo figured out would make me trust the process even more. </p><p><br /></p><p>again: thank you for this app.</p>]]>
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        <title>Oscillator modules - Sawtooth/Pulse wave shape</title>
        <link>http://forum.beepstreet.com/discussion/3752/oscillator-modules-sawtooth-pulse-wave-shape</link>
        <pubDate>Fri, 19 Jun 2026 17:09:03 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>TimbreChopper</dc:creator>
        <guid isPermaLink="false">3752@/discussions</guid>
        <description><![CDATA[<p>Hello</p><p>The sawtooth and pule wave shapes coming from the Oscillator modules show up slightly off-shape. Sine and triangle are as expected.</p><p>This occurs with all the applicable oscillator modules:  Oscillator (mini), Oscillator, Oscillator (PM). </p><p>Photos attached:</p><div>
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<p>Thanks for reading!</p>]]>
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        <title>Drambo Modules Reference Is now available</title>
        <link>http://forum.beepstreet.com/discussion/3730/drambo-modules-reference-is-now-available</link>
        <pubDate>Sun, 17 May 2026 07:01:50 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>giku</dc:creator>
        <guid isPermaLink="false">3730@/discussions</guid>
        <description><![CDATA[<p>You can find it here</p><div data-embedjson="{&quot;body&quot;:&quot;&quot;,&quot;url&quot;:&quot;https:\/\/www.beepstreet.com\/drambo-docs\/drambo-dsp-modules.html&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;Drambo DSP Modules Reference&quot;}">
    <a rel="nofollow" href="https://www.beepstreet.com/drambo-docs/drambo-dsp-modules.html">
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</div><p>It&rsquo;s also linked from the official Drambo help page.</p>]]>
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        <title>macOS Drambo standalone multichannel audio outputs with Blackhole?</title>
        <link>http://forum.beepstreet.com/discussion/3392/macos-drambo-standalone-multichannel-audio-outputs-with-blackhole</link>
        <pubDate>Sun, 29 Jun 2025 08:48:25 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>lisson_ldn</dc:creator>
        <guid isPermaLink="false">3392@/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&#39;m the proud new owner of a Macbook Air with an M chip that means I can run Drambo on a computer! Having loads of fun already. I&#39;ve found my best method of getting audio in to Ableton from the huge set that I&#39;ve made for live performance is to reroute audio via Blackhole (like soundflower for those that remember) but what I&#39;d really like is for the multi channel versions to work - I can only see an output for USB1+2 in drambo. anyone know if this is possible?</p>]]>
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        <title>What did you struggle with in Drambo, and what’s missing in the manual?</title>
        <link>http://forum.beepstreet.com/discussion/3641/what-did-you-struggle-with-in-drambo-and-what-s-missing-in-the-manual</link>
        <pubDate>Tue, 03 Mar 2026 11:04:17 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>giku</dc:creator>
        <guid isPermaLink="false">3641@/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;m updating the Drambo manual and I&rsquo;d love to base it on real situations where people got stuck. (especially newbies)</p><p>If you&rsquo;ve struggled with something in Drambo, please share:</p><ul><li>what you were trying to do</li><li>what part confused you / where you got stuck</li><li>what you wish the manual explained</li></ul><p>Even a couple of lines is enough. Thanks! </p><p>I&rsquo;ll use these to add practical examples and workflows to the manual.</p>]]>
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        <title>Transport module</title>
        <link>http://forum.beepstreet.com/discussion/3739/transport-module</link>
        <pubDate>Wed, 20 May 2026 20:33:06 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>bcrichards</dc:creator>
        <guid isPermaLink="false">3739@/discussions</guid>
        <description><![CDATA[<p>Low priority, but adding this module can wreck a project! I can think of a few safeguards - one would be to have the module default to the current project tempo - and possibly if you remove it, have the project go back to the prior tempo? </p><p>unrelated but related, the lack of a project level undo really makes it risky. </p><p>I get why, but having it included also breaks tap tempo. some additional features, like double or half time, (maybe other divisions) could aid in its usefulness. it can be hard to lock these intervals in by modulation alone.</p><p>Just ideas!</p>]]>
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        <title>Control Tempo with MIDI controller (fader) ?</title>
        <link>http://forum.beepstreet.com/discussion/3738/control-tempo-with-midi-controller-fader</link>
        <pubDate>Wed, 20 May 2026 20:25:01 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>catherder</dc:creator>
        <guid isPermaLink="false">3738@/discussions</guid>
        <description><![CDATA[<p>I want to map a fader on my MIDI controller so that I can change Drambos tempo and have some fun with speeding up or slowing down while playing.</p><p>Currently I am using the both elegant and ugly workaround to control the speed of an LFO with the MIDI controller and let the square from the LFO generate a MIDI CC that is sent via MIDI feedback back to Drambos control port. Now I can map this CC to Tap Tempo. It works but I wonder if there is a more direct approach.</p><p>I notice when I tap on the tempo in MIDI mapping mode a window with mappable settings shows up. The top left one looks like it&#39;s the BPM rate but it&#39;s only half visible on the screen. I was able to map it but did not change the tempo.</p>]]>
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        <title>Macro Oscillator - DX7 Patches?</title>
        <link>http://forum.beepstreet.com/discussion/3737/macro-oscillator-dx7-patches</link>
        <pubDate>Tue, 19 May 2026 11:37:15 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>jensgr</dc:creator>
        <guid isPermaLink="false">3737@/discussions</guid>
        <description><![CDATA[<p>Hi,</p><p>love drambo and all of its updates immensly. One thing I wondered: is there a way to use DX7 patches in the Macro oscillator (which uses the Mutable Instruments Plaits code if I am remembering correctly)? is this possible or just a crazy idea?</p><p>best regards</p>]]>
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        <title>Is this the best way to get Graphic Envelope/Amp to respond to velocity?</title>
        <link>http://forum.beepstreet.com/discussion/3735/is-this-the-best-way-to-get-graphic-envelope-amp-to-respond-to-velocity</link>
        <pubDate>Mon, 18 May 2026 19:18:39 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Robin</dc:creator>
        <guid isPermaLink="false">3735@/discussions</guid>
        <description><![CDATA[<p>I want to make this set up velocity sensitive.</p><div>
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<p><br /></p><p>Is this the best way? I somehow feel it probably isn&rsquo;t!</p><div>
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<p><br /></p>]]>
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        <title>Can’t seem to turn off x snap successfully in automation/graphic based modules?</title>
        <link>http://forum.beepstreet.com/discussion/3728/can-t-seem-to-turn-off-x-snap-successfully-in-automation-graphic-based-modules</link>
        <pubDate>Wed, 13 May 2026 23:02:18 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Robin</dc:creator>
        <guid isPermaLink="false">3728@/discussions</guid>
        <description><![CDATA[<p>With graph based modules and automation, even if I turn off snap for x and y, it still snaps to x lines on the graph. Is this a bug or am I missing something?</p>]]>
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        <title>It’s time for big upgrade for Drambo Sampler side</title>
        <link>http://forum.beepstreet.com/discussion/3704/it-s-time-for-big-upgrade-for-drambo-sampler-side</link>
        <pubDate>Tue, 28 Apr 2026 10:47:37 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>arnou</dc:creator>
        <guid isPermaLink="false">3704@/discussions</guid>
        <description><![CDATA[<p><br /></p><ul><li>Timestretch</li><li>Stem separation</li><li>Better audio loop handling, with better pitch algorhytm, tempo match for 2, 4 bar length </li><li>Drumkit handling</li></ul>]]>
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        <title>Is it possible with the envelope follower?</title>
        <link>http://forum.beepstreet.com/discussion/3712/is-it-possible-with-the-envelope-follower</link>
        <pubDate>Fri, 01 May 2026 09:34:52 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Robin</dc:creator>
        <guid isPermaLink="false">3712@/discussions</guid>
        <description><![CDATA[<p>I understand what the envelope follower does - allows modulation based on volume of incoming signal - but I get a bit confused about where to place it in the signal chain, or rather whether I&rsquo;m trying to do something which isn&rsquo;t possible?</p><p>To explain more precisely, I often want to modulate a parameter on a sound generator, based on volume, but placing an envelope follower after the generator obviously doesn&rsquo;t allow to modulate back in time (right to left in Drambo) to the generator. Placing the envelope follower before the sound generator obviously means it doesn&rsquo;t have any audio signal to react to.</p><p>So, for example, I just wanted to modulate the resonance of the filter in Dagger using its own volume and the envelope follower module . Is that simply not possible?</p>]]>
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        <title>Drambo in Reaper drag and drop midi isn't working.</title>
        <link>http://forum.beepstreet.com/discussion/3711/drambo-in-reaper-drag-and-drop-midi-isnt-working</link>
        <pubDate>Fri, 01 May 2026 00:27:26 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>parkerfrost</dc:creator>
        <guid isPermaLink="false">3711@/discussions</guid>
        <description><![CDATA[<p>Title says it all! Just wondering if anyone else has experienced this and or knows how to fix it. I&#39;m trying to drag the sequences out of Drambo loaded as plugin onto reapers timeline. It throws an error when ever I let go of the midi clip.</p>]]>
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        <title>issue with macro oscillator</title>
        <link>http://forum.beepstreet.com/discussion/3480/issue-with-macro-oscillator</link>
        <pubDate>Sun, 14 Sep 2025 11:29:46 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>wowo</dc:creator>
        <guid isPermaLink="false">3480@/discussions</guid>
        <description><![CDATA[<p>tach,</p><p>a strange thing to macro osc. on my iphone 6s.</p><p>the pitch is different when playing through internal speaker or external speaker.</p><p>makes no difference if the external speaker is connected via bluetooth or line.</p><p>it seems to be a 100 and something cents lower.!?</p><p>other oscillators play fine.</p><p>can anybody confirm this?</p><p>greetings</p>]]>
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        <title>Radio Unit question</title>
        <link>http://forum.beepstreet.com/discussion/3695/radio-unit-question</link>
        <pubDate>Wed, 22 Apr 2026 18:16:09 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>kostyam</dc:creator>
        <guid isPermaLink="false">3695@/discussions</guid>
        <description><![CDATA[<p>Hi everyone! The Radio Unit app has a radio station called Fieldrecording. I can&#39;t find it online. Can anyone help me with this?</p>]]>
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        <title>Otoo app released.</title>
        <link>http://forum.beepstreet.com/discussion/3652/otoo-app-released</link>
        <pubDate>Sat, 21 Mar 2026 11:24:16 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Robin</dc:creator>
        <guid isPermaLink="false">3652@/discussions</guid>
        <description><![CDATA[<p>Just bought and been playing around with your new app Otoo. Great fun and an absolute bargain at the price, thanks <a data-username="giku" data-userid="2" rel="nofollow" href="http://forum.beepstreet.com/profile/giku">@giku</a>.</p><p> Possible bug? Swipe down on audio nodes doesn&rsquo;t seem to delete them for me as the in app help suggests?</p><p> Idea: the sampler is fun and quick to use - any chance of having an &lsquo;Export to Flexi (or other Drambo sampler) Sampler&rsquo; option which would package the samples and mapping from the Otoo into a format recognized by the Drambo sampler?</p>]]>
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        <title>Novation Launchcontrol XL mkiii / midi feedback from Drambo</title>
        <link>http://forum.beepstreet.com/discussion/3626/novation-launchcontrol-xl-mkiii-midi-feedback-from-drambo</link>
        <pubDate>Mon, 16 Feb 2026 13:21:48 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>lisson_ldn</dc:creator>
        <guid isPermaLink="false">3626@/discussions</guid>
        <description><![CDATA[<p>Hey everyone. Does anyone have the new Novation launch control XL? Since they&rsquo;ve replaced the knobs with endless encoders I&rsquo;m wondering how good midi feedback from Drambo is back to it? Do all knob positions update reliably from Drambo back to the controller? and if it&rsquo;s good I have interesting ideas of how you could use it with Drambo to make something along the lines of the neuzeit drop&hellip;</p>]]>
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        <title>Pitch Bend interval</title>
        <link>http://forum.beepstreet.com/discussion/3691/pitch-bend-interval</link>
        <pubDate>Sun, 19 Apr 2026 07:29:58 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Lukeocyte</dc:creator>
        <guid isPermaLink="false">3691@/discussions</guid>
        <description><![CDATA[<p>I love Drambo. It&#39;s one of the most flexible and accessible modular environments I&#39;ve ever used (Pd, Max, Reaktor, etc.). It also sounds excellent. I most often use it for creation of custom synths/FX where Logic often falls short and find it complements it really well especially on the iPad.</p><p>One thing I haven&#39;t found a great solution to though is how it handles pitch bend when using it as a synth. I can&#39;t find a way to control the actual interval it uses as this appears to be hard coded to an octave within the MIDI CV module. Appreciate fully decoupling this from the module may be straightforward, but would it be possible to add a setting in the MIDI CV module to adjust the interval (ie. +/- 2 instead of 12)?</p><p>Thanks for the amazing software <a data-username="giku" data-userid="2" rel="nofollow" href="http://forum.beepstreet.com/profile/giku">@giku</a>!</p>]]>
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        <title>Patterning Midi out into Drambo Clip for further editing.</title>
        <link>http://forum.beepstreet.com/discussion/3685/patterning-midi-out-into-drambo-clip-for-further-editing</link>
        <pubDate>Thu, 16 Apr 2026 17:17:02 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>tututu</dc:creator>
        <guid isPermaLink="false">3685@/discussions</guid>
        <description><![CDATA[<p>Hey guys, how is that possible? Can&#39;t figure it out. Thanks!</p>]]>
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        <title>miRack stopped working inside Drambo</title>
        <link>http://forum.beepstreet.com/discussion/3676/mirack-stopped-working-inside-drambo</link>
        <pubDate>Mon, 06 Apr 2026 08:22:58 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>paosciante</dc:creator>
        <guid isPermaLink="false">3676@/discussions</guid>
        <description><![CDATA[<p>Hi. Since yesterday (april 5), miRack is not working inside Drambo, whenever I try to open a new instance either as an instrument or as an FX processor, Drambos Auv3 module just says Error. Have never seen this message and miRack was fully working the day before. I use it on a daily basis for my eurorack hybrid setup and would love to get any insight into what could be happenning as I have a live show this weekend and need to set everything</p><p><br /></p><p>thanks in advance!</p>]]>
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        <title>MacOS drambo? (SIP problem)</title>
        <link>http://forum.beepstreet.com/discussion/3658/macos-drambo-sip-problem</link>
        <pubDate>Fri, 27 Mar 2026 09:59:17 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>artemmdmc</dc:creator>
        <guid isPermaLink="false">3658@/discussions</guid>
        <description><![CDATA[<p>So. Because of apple policies, i get a situation where i can choose to use drambo on mac os, or use yabai window manager with it&#39;s full functionality.</p><p>(You can not launch ipadOS version of drambo on sip disabled apple silicon macs, neiter standalone or auv3 plugin version). </p><p>Didn&#39;t find any solutions to that. </p><p>One thing that slightly works is using sideloadly on standalone version of drambo, but in this case you need unencrypted (pirated) IPA file. Which is not ideal. </p><p>Any possibility of releasing dedicated macos binary of drambo? (or maybe separate au plugin). </p><p>I just want to make a sketch on ipad, then contunue in ableton with the same drambo and same controller. While not loosing my macos customizations.</p>]]>
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        <title>Augmatic GRE v1.2 is available (AUv3 and VST3)</title>
        <link>http://forum.beepstreet.com/discussion/3666/augmatic-gre-v1-2-is-available-auv3-and-vst3</link>
        <pubDate>Mon, 30 Mar 2026 16:01:20 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Augmatic</dc:creator>
        <guid isPermaLink="false">3666@/discussions</guid>
        <description><![CDATA[<p>Augmatic GRE v1.2 came out today!</p><p>This time, it&#39;s a VST3 too, for Windows or Mac.</p><p>➜ VST3 plugin for Windows PC and Mac - Buy here with a discount: </p><p><a href="https://augmaticaudio.lemonsqueezy.com/checkout/buy/c96320e1-af2a-4a02-ac15-1f5bfae81ce4?checkout%5Bdiscount_code%5D=BEEPSTRAXNZC0MG" rel="nofollow">https://augmaticaudio.lemonsqueezy.com/checkout/buy/c96320e1-af2a-4a02-ac15-1f5bfae81ce4?checkout%5Bdiscount_code%5D=BEEPSTRAXNZC0MG</a></p><p>➜ AUv3 plugin and App for iPad, iPhone and Mac - <a href="https://apps.apple.com/us/app/augmatic-gre/id6759214507" rel="nofollow">https://apps.apple.com/us/app/augmatic-gre/id6759214507</a></p><p>Here is a demo:  <a href="https://www.youtube.com/watch?v=8XRnMRN4nI4](https://www.youtube.com/watch?v=8XRnMRN4nI4" rel="nofollow">https://www.youtube.com/watch?v=8XRnMRN4nI4</a></p><p><br /></p><p>_________________________________________________</p><p>WHAT&#39;S NEW IN v1.2 FOR IPAD/IPHONE/MAC:</p><p><br /></p><p>- Built-in interactive tutorial</p><p>- Beat Monitor &mdash; visual feedback showing when beats fire or get blocked</p><p>- 6 Master Sliders for quick control of all channels at once with soft and hard modes</p><p>- New preset and MIDI mapping browser with folders and favorites</p><p>- Paint mode in Linear Drumming matrix</p><p>- Whole-note (1N) velocity bender cycle</p><p>- Scrollable lists now commit on release for smoother live performance</p><p>- MIDI channel selectable in plugin mode (no longer locked to channel 10)</p><p>- Resizable AUv3 window on macOS</p><p>- Fixed hanging MIDI notes on transport stop and preset switching</p><p>- Fixed preset names not persisting in DAW projects</p><p><br /></p><p>_________________________________________________</p><p>WHAT IS AUGMATIC GRE:</p><p><br /></p><p>🟣 Augmatic GRE is an algorithmic MIDI drum‑pattern generator inspired by the iconic Mutable Instruments Grids Eurorack module and expanded with a Euclidean engine.</p><p>🔴 It lets you effortlessly blend total randomness and perfectly locked loops.</p><p>🔵 Combined with a unique Linear Drumming feature and Velocity Bender, Augmatic GRE can play patterns that sound natural, as if they were performed by a real drummer.</p><p>🟡 Drum fills, breaks, variations, flams, evolving grooves - what normally takes tedious manual sequencing - can be done live, with a single sweep of a slider.</p><p><br /></p><p>_________________________________________________</p><p>MAIN FEATURES:</p><p><br /></p><p>✅&nbsp;6 Algorithmic Channels - Bass drum, snare, hi-hat, plus accents which create complementary rhythms, not duplicates. Each channel can generate its own rhythmic voice for rich, layered drum patterns.</p><p>✅&nbsp;Topographic Engine - Morphable, evolving beats based on the Mutable Instruments Grids Eurorack module. Navigate an X/Y map of interconnected drum patterns extracted from actual drum loops with smooth interpolation between patterns.</p><p>✅&nbsp;Euclidean Engine - generate evenly distributed, world‑inspired rhythm patterns. Configure steps, hits, and start position independently on each channel for precise control.</p><p>✅&nbsp;Blend Control - Crossfade between Topographic and Euclidean patterns to introduce variation while preserving the core character of your groove.</p><p>✅&nbsp;Linear Drumming - Control which drums play together or play alone. Each sound has room to breathe. Creates clean, articulate patterns. Used in Hip-Hop, IDM, Funk, Fusion.</p><p>✅&nbsp;Velocity Bender - Shape velocity dynamics for a more expressive, dynamic pulse. Create ghost notes, and rhythmic emphasis that bring patterns to life.</p><p>✅&nbsp;Groove Tools - Swing, humanization, clock division, and timing shift. Fine-tune the feel of your patterns from tight and mechanical to loose and human.</p>]]>
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        <title>Otoo suggestions</title>
        <link>http://forum.beepstreet.com/discussion/3663/otoo-suggestions</link>
        <pubDate>Sun, 29 Mar 2026 07:14:04 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>boingy</dc:creator>
        <guid isPermaLink="false">3663@/discussions</guid>
        <description><![CDATA[<p>Otoo suggestions:</p><p>1. Help mode. A toggle button. When active, any control you touch shows a brief bit of help text on the screen. It really helps people learn the UI. Apps with no text can look clean but can also be hard to figure out. Not sure I would have worked out the stop-note symbol without the manual.</p><p>2. Already mentioned elsewhere - MIDI in and out</p><p>3. Get someone to to a better YouTube tutorial! Gavinski&#39;s is not up to his usual standard (sorry Gav). He&#39;s a nice guy but he doesn&#39;t seem to understand the app, doesn&#39;t like the workflow/genre and his video ends with him complaining about his income! And he completely ignores the sampler. I think he was just having a bad day but there are currently not any other in-depth vids out there, just a few short demos. ( I do agree with him on the sharp symbol though...)</p><p>4. Consider an AUV3 plugin version so we can run it in AUM. It wouldn&#39;t be able to host AUV3 but it would make it easier to integrate it into a larger setup. Ideally it would come as both an audio and midi plugin.</p><p>5. Some sort of integration with Drambo. If this sounds vague it&#39;s because it I don&#39;t really know what I mean or what is possible but being able to run it alongside or inside Drambo would be fun.</p><p>I realise that 4 and 5 are lots of work but hey, if we don&#39;t ask we don&#39;t get.</p><p>Even without all this stuff it&#39;s a great app at a great price. Thanks!</p>]]>
        </description>
    </item>
    <item>
        <title>Midi feedback with p-locked parameter while playing problem</title>
        <link>http://forum.beepstreet.com/discussion/3576/midi-feedback-with-p-locked-parameter-while-playing-problem</link>
        <pubDate>Thu, 01 Jan 2026 07:51:22 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>aardvark</dc:creator>
        <guid isPermaLink="false">3576@/discussions</guid>
        <description><![CDATA[<p>While stopped , when holding a note in the step sequencer with a p-locked parameter that is mapped to a midi controller(MFT) with feedback the knob LEDs update correctly to show the value.</p><p>but if the project is playing the LED value only shows briefly when a note is held then goes black (it does work correctly if only one p-lock note is in the sequence)</p>]]>
        </description>
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        <title>SEQUENCER + MIDI INPUT IN THE SAME CHANNEL</title>
        <link>http://forum.beepstreet.com/discussion/3649/sequencer-midi-input-in-the-same-channel</link>
        <pubDate>Mon, 16 Mar 2026 01:28:45 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>jagwag</dc:creator>
        <guid isPermaLink="false">3649@/discussions</guid>
        <description><![CDATA[<p>I&#39;m trying to achieve a live loop setting, where I can input different controllers without the need of os selecting TRACK.</p><p><br /></p><p>So, what I&#39;ve done is put a MIDI INPUT + MIDI OUPUT in the track, to hear the controller beyond the SELECTED TRAK feature... but, when I put a MIDI INPUT, the sequencer can&#39;t be heard anymore...</p><p><br /></p><p>what am I doing wrong? can anyone help me?</p>]]>
        </description>
    </item>
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        <title>Midi Led Feedback - Off state question</title>
        <link>http://forum.beepstreet.com/discussion/3647/midi-led-feedback-off-state-question</link>
        <pubDate>Tue, 10 Mar 2026 13:15:05 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>arnou</dc:creator>
        <guid isPermaLink="false">3647@/discussions</guid>
        <description><![CDATA[<p><br /></p><p>I have some functions mapped with Drambo internal shift button. The leds works perfecty well when shift is pressed.  (eg: Shift + Pad1 = Pattern 1 select.  Without shift the Pad 1 don&#39;t do nothing, but led still showing up)</p><p>If there is light on state with the shift,  the leds will not switch off when shift released, (0 state).</p><p>So i don&#39;t want to see the leds for the mapped functions when shift is not pressed . (there is no function mapped without shift)</p><p>Any solution?</p>]]>
        </description>
    </item>
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        <title>Launchpad X mapping issue</title>
        <link>http://forum.beepstreet.com/discussion/3645/launchpad-x-mapping-issue</link>
        <pubDate>Thu, 05 Mar 2026 20:38:58 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>brampact</dc:creator>
        <guid isPermaLink="false">3645@/discussions</guid>
        <description><![CDATA[<p>Hi </p><p>I have the LPX Groovebox A mapping profile selected but it isn&#39;t working very well. Probably user error. </p><p>Every pressed pad outputs a midi note and plays whatever is on that track. Also the first step of the sequencer pads isn&#39;t lit up and when the playhead goes through it doesn&#39;t light up. </p><p>Any ideas? </p><p>Thanks.</p>]]>
        </description>
    </item>
    <item>
        <title>Alglorithmic MIDI drum pattern generator</title>
        <link>http://forum.beepstreet.com/discussion/3638/alglorithmic-midi-drum-pattern-generator</link>
        <pubDate>Fri, 27 Feb 2026 17:04:20 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>Augmatic</dc:creator>
        <guid isPermaLink="false">3638@/discussions</guid>
        <description><![CDATA[<p>Hi Drambo users,</p><p>if you are into creating beats, this might be interesting for you - I have released Augmatic GRE - an AUv3 plugin which generates evolving drum patterns.</p><p>Learn more here: <a href="https://augmaticaudio.github.io/gre/" rel="nofollow">https://augmaticaudio.github.io/gre/</a></p><p>FEATURES:</p><ul><li>AUv3 MIDI Processor - works in Logic Pro, GarageBand, AUM, Cubasis, BeatMaker 3, Drambo, Loopy Pro, Audiobus, and more</li><li>6 independent instrument channels: BD, SN, HH + 3 accent channels BD&rsquo;, SN&rsquo;, HH&rsquo;</li><li>Algorithmic rhythm generator based on Mutable Instruments Grids Eurorack module with per-channel density and chaos controls</li><li>Euclidean rhythm generator (Bjorklund algorithm) with per‑channel steps, pulses, and start offset</li><li>Per‑channel Blend control to mix between Grids and Euclidean engines</li><li>XY pad for real‑time navigation of the Grids pattern topology, with optional colored visual feedback on note triggers</li><li>Per‑channel clock ratios from /8 to &times;8 for polyrhythmic patterns</li><li>Per‑channel swing (Roger Linn algorithm, &minus;99 to +99)</li><li>Per‑channel timing shift to push notes ahead of or behind the beat</li><li>Per‑channel humanize for subtle micro‑timing variation</li><li>Linear Drumming - 6‑level priority system preventing simultaneous instrument hits</li><li>Configurable Linear Drumming grid resolution (64n / 32n / 16n / 8n / 4n)</li><li>Pre‑ and post‑Linear Drumming probability, mute, and solo per channel</li><li>Per‑channel base velocity and random velocity variation</li><li>Velocity Bender - shape dynamic accents across a bar at four freely adjustable beat divisions (2n, 4n, 4nt, 8n)</li><li>Real‑time Velocity Bender waveform display</li><li>Random Velocity Bender generator</li><li>Per‑channel Velocity Bender on/off</li><li>Random preset generator based on existing presets</li><li>Configurable MIDI note out length (4n / 8n / 16n / 32n / 64n)</li><li>MIDI mapping system - note assignments persist independently of preset changes</li><li>Clickable LED pads for manual note triggering</li><li>DAW integration - full parameter automation for all controls</li><li>Preset and MIDI mapping files accessible via the iOS Files app</li><li>Customizable instrument names</li><li>Resizable app and plugin window</li><li>Standalone app: internal clock with BPM control (40&ndash;240)</li><li>Standalone app: virtual and physical MIDI output and channel selection</li><li>150+ factory presets, including Euclidean patterns inspired by world rhythms</li><li>Universal Purchase for iPad, iPhone, and Mac</li></ul><p>Available at a promo price for a limited time:&nbsp;<a href="https://apps.apple.com/us/app/augmatic-gre/id6759214507" rel="nofollow">https://apps.apple.com/us/app/augmatic-gre/id6759214507</a></p>]]>
        </description>
    </item>
    <item>
        <title>Additive mode - don’t sound notes when sq is running</title>
        <link>http://forum.beepstreet.com/discussion/3624/additive-mode-don-t-sound-notes-when-sq-is-running</link>
        <pubDate>Fri, 13 Feb 2026 08:09:21 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>catherder</dc:creator>
        <guid isPermaLink="false">3624@/discussions</guid>
        <description><![CDATA[<p>The new additive mode is great. I would love it to not sound notes played on the keyboard, pads or external controller (Launchpad etc.) for the duration the step is held via touchscreen or Launchpad. This would make live tweaking of running sequences a lot easier. And as it&rsquo;s for live tweaking I would only suppress the note playing this way when the sequencer is running.</p>]]>
        </description>
    </item>
    <item>
        <title>Code Module Update?!</title>
        <link>http://forum.beepstreet.com/discussion/3603/code-module-update</link>
        <pubDate>Tue, 27 Jan 2026 19:33:46 +0000</pubDate>
        <category>General app discussion</category>
        <dc:creator>LR__606</dc:creator>
        <guid isPermaLink="false">3603@/discussions</guid>
        <description><![CDATA[<p>Hey, I&rsquo;ve stumbled upon the new Code Module.  Is there any way to already use it? This will open so many creative ways, thank you Giku!!!</p>]]>
        </description>
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