Drambo Art

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  • @pedro said:

    "I have so many"

    Same. Literally countless amount of visuals in all categories.

    I will let you know

    lol @ "30 knobs" I felt that 😂

  • I think we also need some new DSP presets featuring the new oscillators/oscillator types @giku

  • edited September 7


    Yes, thats the plan. We need a better system content. This version is gonna be a bigger update.

  • Btw @giku that texture sampler X/Y overflow is still stuck on "repeat" (Rather than the Clamp default) in the 3D mask module.

    Not a huge deal, as I know you have a ton of things going on. Just a passive reminder ♥️

  • Stock mandelbox with my new reflective raymarcher


  • Some performance testing with something simpler than a fractal:

    ipad9 full screen 1:1 16:9 - 28fps

    iphone17 same settings - 60fps when I open the projector full screen, but then if I start tapping the projector it drops to 30? Dunno


  • Surprisingly high, is it a special raymarcher preset with reflections etc?

  • Yes, it does two rays, 2nd one for reflection, so just there there’s twice the effort. It also has the light orb thing which adds a bit more.

    about the projector, can you have a look at resizing on iphone? It’s a pain, always keep having to change orientations. I know you said you’re preparing for projector “drawing” but I really preferred when you could move the projector by dragging anywhere. Maybe there could be a toggle button on the header for move/draw behavior…

    but I know you have other things in hand atm, no hurries

  • Btw the picture above doesn’t feature the custom color module that is needed for the mirror effect. It just displays the drambo colors based on a color idx from the mask. Just haven’t had time to combine the custom drambo palette into it, but I’ll be back

  • Incoming.

    Started this idea on the ipad this morning whilst travelling.

    It's still rough around the edges.



  • edited September 7

    Dibs on the golden room

  • Well done.

    As you can tell you can get a lot out of the customising the raymarcher.

    By the way you can also make the Colour Texture XY into a 3D Texture as well which I discovered last night.

  • edited September 7

    If you rtfm you’d already know any 2d mask can modulate a 3d mask 😉

    edit: I said mask but applies for textures as well

    edit2: I may have totally misunderstood you, time to sleep 🙏

  • Nope, I didn't read the manual, didn't need to.

    Yup I tested that.

    Yup, you totally misunderstood me.

    The Texture module XY direct applies an image or video to a 3D mask which isn't modulating a 3D mask that's a different function entirely.

    The Texture XY functions on a flat plane and assists in providing an illusion of 3D Texture wrapping.

    A Texture XYZ direct actually wraps the image around a 3D mask or masks.

    Enjoy your sleep.

  • Now you woke me up 😅

    I understand what you mean, but I have to do it in practice. I’ll toy around with your ideas, they‘re usually well worth it 👍

    thanks and forgive my lack of reading skills, it’s past my bedtime

  • Looking good!

  • This piece is called "Strange Fruit"


    Custom raymarcher of Surface Material with the quality upped which I've mentioned earlier in this thread.

    The image was created using the 3D masks Apollonian gasket, Wave Lattice XOR 2'd (as I describe it) Smooth Union'd with Ground plane.


  • edited September 8

    Pretty smooth (pun intended). Needs some coloring though, you may be thinking the same

    the apollonian is such a cool fractal, have you seen this one from iquilez? https://www.shadertoy.com/view/4ds3zn wish I could nail this… above my paygrade

  • @Intrepolicious I just noticed this

    Wtf? These guys are stealing your ideas 😂

  • No, it doesn't need colouring, in actual fact it needs less colour.

    Do you know the reference or meaning of "Strange Fruit"?

    Anyway that's besides the point.

    What it does show is how shapes can be combined using XOR to interesting or great effect

    especially for users who are passing through this thread seeking inspiration.

    In regards to that image it makes the shapes look almost like an orchard of unnatural trees.


    No, I haven't.

    I've just had a look, if it wasn't for the colour limitations of dRambo that would be entirely doable.

    Here's one of my pieces which uses an Apollonian gasket being Shell repeated within a Mask Repeat module.

    It's called "In the Winter of Solitude".


  • What’s the date on it?

    Thats funny though, I mean I knew I couldn't have been the first one to think of it.. . Oh, But that's a shader. Mines a scene with interactive controls, dials etc. so that makes mine more betterer 😜

  • Btw @pedro I have one I've been working on. Trying to decide on either making it a standalone shader, or a 3D mask, etc.


  • Oh btw, I’m calling this piece “a bunch of balls”

    and will be available to purchase on gumroad, or by joining my patreon. Flexible payment options also available


    …J/K!

  • edited September 8

    Those are great! I find the custom 3D mask route more versatile these days (with V and a ColorIdx for coloring based on a palette), rather than a monolith shader which I’ve favored in the past

    but either way gets the job done, except with a more modular approach you can switch elements of the pipeline to try different stuff

    and “a bunch of balls” lol 🤣

    edit: “Created by yasuo in 2024-09-13”

  • Yeah, true, I’ve come around and embraced the modularized 3D shader-kit. Turns out @giku knew all along what was best for us.

    Don’t forget though, that the standalone shaders can be used to mask/texture other things also.

    Hey, am I imagining things, or didn’t we used to have a regular X/Y combining thing? Kind of like the mask combine?

    maybe it was @rs2000 that made that, and I just didn’t restore it into the newer version

  • edited September 8

    Oh, so I guess I stole his idea (the boombox) lol

  • edited September 8

    Yes, XY Transform has XY Composing presets and the effects are really cool.

    XYZ Transform lacks them yet, feel free to add or wait for me ;) There are still a few gaps to fill in the presets, like transforming XY->XYZ and back, so that we can use 2d masks in 3d in various ways. but also using 3d masks in 2d! like 2d scans a surface of any kind inside a 3d fractal.

    We also need more advanced 3D Masks with color idx output.

  • I've explored some of those, they're fun.

    XY>XYZ and back again, cool.

    I literally took some of the XY shapes and coded them to XYZ shapes so having that preset will make things easier.

    Looking forward to them.

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