Datamoshing as a layer switch transition??

Anyone remember those datamoshing (if that’s what it was called) effects like on that show Off The Air, would that be possible to implement somehow in Drambo? Was thinking how cool that would be as a transition for switching visual scenes

Comments

  • edited July 24

    That would be a cool idea. With transitions it’s pretty much about having a good idea, the principle is simple enough most of these would be easy for an LLM to solve on first attempt. Why don’t you try? Give it the default transition code and explain that is what you’re working with, and what you want it do. I get good results just like that. I haven’t asked it for anything fancy yet, but could do, with some iterations. Gemini pro which I use free (for like 3-4 prompts before I have to wait) has given me good results although I haven’t pushed it yet

    There’s a dedicated thread, btw, maybe if you build something you can share it there

  • @lisson_ldn, inspired by your post, and with the assistance of CGPT, I cobbled this together.

    My first prompt was to "create a data mosh transition effect for the Transition Switch."

    To which it quickly provided a glitchy, pixelated looking transition effect, but it did explain that "to do a 'true data mosh' transition, it would have to use a previous frame memory, or a persistent feedback texture"

    So instead of trying to force the LLM to build it, I decided to use the visual feedback send/receive modules like this:


    So the idea is, the first texture signal (the source - which I'm using one of my "EA_ArtGenerator" shaders) goes into the first port of the Transition Switch. Then a Feedback Send, sends the texture back to the feedback receive module, then into a shader processor, which goes to the second port in the Transition Switch.

    For this example, I use a random triangle LFO to operate the transition.

    IMO, I think it's a fairly convincing "Data Mosh" effect, and I'm quite satisfied with it.

    Try it with some different sources, shaders, video clips, etc.

    Edit: FWIW, I don't think I've ever seen the Off The Air show, nor did I look it up, so I didn't have a baseline to go by. I only assume this is what a Data Mosh might look like.

  • Pretty cool! Love it!

  • Btw you could instruct it to use a texture in code if it needs a persistent state. Wondering how that would work out

  • That’s cool! This is the effect I mean; very specific sorta thing which I, also using LLMs, haven’t managed to get any closer to than what you shared, I think it’s probably beyond the possibility in Drambo so far


    https://youtube.com/shorts/smBipiAdQhI?si=46gzd7CWSWRdhvD2

  • @lisson_ldn That video is edited for sure. Cool but not the realm of shaders

  • Wow, that IS a trip! Yeah, definitely would need a full blown video editor with lasso selections, copy&pasting layers and such.

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