Scene Module Fun
Been taking @giku's advice and utilizing the code in some of the Scene module presets to "vibe code" new,, uh.. scenes.
Been taking @giku's advice and utilizing the code in some of the Scene module presets to "vibe code" new,, uh.. scenes.
Comments
Keep those ideas coming 😅
just a little variation (unfinished) on my previous scene thing
Sorry wrong version, here’s the intended one
@Intrepolicious and @pedro
Your pieces are inspiring.
Awesome.
🙏🏾
Yours too! I think this bouncing off each others ideas is what makes the collective move forward 😀
I really should start an youtube account and start posting videos but it’s so damn time consuming… I barely have time to play with drambo
Agreed. :)
This is another idea I was toying with, hope to make it much more visually interesting
This is 100% the reason why I took a few years off uploading my musical pieces to my YT channel.
Never enough hours in a day. Working a full time job as a manager of a full service restaurant, and caring and providing for a family of 4 leaves very little free time at all.
I could spend days, weeks, sometimes even longer writing, composing, improvising, recording, editing, mixing, mastering, listening, adjusting, then finalizing a musical piece until I finally feel like it's just right.
Then the next step would be to share my creation (That I put all of my time, blood, sweat, and tears into) with the world.
So then begins the process of uploading, publishing, writing a description, sharing links on different forums, writing posts for them, then waiting and hoping that someone will actually listen (And watch?) , and then just maybe, I'll get the ultimate payoff that makes all that work somehow worth it... the positive comment.
@pedro Great idea downloading and using Bach MIDI files! I could have saved weeks of my precious time! lol 😂
I hear you loud and clear on this.
I also took a hiatus on uploading videos.
The amount of effort versus the return is crazy.
My Patreon is going to be me in the studio showing the process because I'm there every day
that way I don't have to edit each and every thing for a tutorial and when someone wants
to ask something specific then I'll answer off the top of my head in real time which makes more sense to me.
Anyway before we completely derail the thread, it's going to take me quite awhile before I get over how mind blowing dRambo really is
and how inspiring you guys are.
Nice!
Now see, your "sun" has reached about the same level as the one I've tried to coax out of GPT.
For reasons that are far above my understandings of the difference between this Scene module's capabilities versus the Shader module's capabilities, I cannot anything more than the "cartoon" looking sun in the scene module.
Many attempts were made lol
Thank you! 🙂
Are you using 2d or 3d? Cause when you switch to 3d that’s a whole nother rabbit hole.
looking at my sun in this last scene, the shadows only look right when facing forward. I’m rotating the scene but not the sun to match it, so from the other side the sun casts shadows in the opposite direction
anyway, you learn from your mistakes, I must be a genius by now by that logic
My MIDI City scene is in 2D mode, but either way, in the Scene module, I find it impossible to make a glowing, radiant object at all.
I think it's a limitation of the Scene environment's capabilities.
I'm talking about a glowing, almost blinding light, like we can make in the Shader environment.
Like this:
Or even better, with @giku's "Sun Ray" shader processor effect:
Giku will shame me with the correct answer, but scene is a vertex shader, meaning it works with vertices in space and can draw triangles between them to make those mesh like images we know from early CGI stuff.
Pixel shader takes those triangles and draws whatever in them. That’s what shadertoy does, uses just 2 triangles to make a rectangle and draws on it (a technique developed by iquilez and described in his paper)
when using scene, you don’t get to “paint” those triangles anyway you want, they’re just flat surfaces, give it a color or lighting, but if you want a curved tree trunk you need to fake it with a lot of spheres merged together at decreasing sizes
And you can’t just put a texture over them all, cause at that point the scene is just points in space, united or not
so your bright light would have to be composed of thousands of little lights and even then wouldn’t be smooth as a pixel shader when looked up close
I ‘m sure giku has thought about it but it’s no small task to unite the two worlds and would be even harder to figure for newcomers
So.. let’s embrace the limitations 😂
@Intrepolicious I know the focus is on the Scene module however I tried this in 3D.
Nice. And precisely my point. This effect is easy to make in a pixel shader, but not happening in a scene module as @pedro explains.
This is why I’m still trying to use that “smoke and mirrors” trick of combining a shader with a scene and using the visual mixer to bring it all together.
it’s funny though, CGPT was quick to create an image of exactly what I wanted, but failed at dozens of attempts making it happen in actual scene code.
It’s just going to take a little more work as far as clever mixing techniques, and as you suggested, the right chroma/alpha key combination, to bring it all together
Okay cool, I've got a few things ticking around at the moment however I'll see what I can come up with.
That’s super cool!
combining a shader with a scene
🤓🧐 you might be on to something
How about that video of backlit particles which @giku posted? I thought it might be a combination of Scene and shader, but I’m not sure.
cant be a combination of scene and shader as there’s no such thing in drambo. Of course you can use a scene and then further process it with a shader processor, but they are separate entities.
but I can’t recall what specific video you’re referring to. Do you remember the link? Conversations here can get all over the place, I have trouble finding my own comments sometimes 😅
So I think I figure it out guys. I was doing it backwards and trying to use the chroma key effect on the "sun" where I should have been using it on the actual city scene.
Oh, and I made a new version of the MIDI City.. this time in 3D
check it out:
edit: this is a quick screen capture for now, instead of rendering a finished file, as I'm still working on the music, and want to add some visual automations.
In other words, the visual signal flow is:
Scene -> Processor Shader (Chroma Key Pro) -> Shader (Sun shapes/glow) -> Processor Shader (Sun Rays effect) -> Mixer (Where I add the Sun first, then the City)
@Intrepolicious that’s pretty freaking cool, if you could merge that with the growing effect (jenga style with little shining windows) of my other attempt, we could be going places
Not the best places, but places
Thanks!
Remind me, which one again?
I was thinking of this one. At first I thought the dots would be particles in a Scene module, but I guess you are right.
https://youtu.be/cAe1vChbg_U?si=BipH0A7BDxGqjtCC
Those dots are particles in a Scene module. The Scene is taking texture from a shader, and then has an additional processor shader after it for the flashy effect
@pedro you mean this one?
I meant this one
but what you did there is a thing of beauty! Wow!