group probability
wanted to know if this was possible? the last two notes are a snare rush and i wanted to know how to make so if one triggers, the other one does too, but if that one doesnt, then neither do. foes that make sense? i essentially wanna treat both notes at the end as a single entity i can put one probability trigger on if that is easier lol
Comments
Use the retrig module, increase the length/gate of the step, step-lock the trig, add probability to the trig
For other probability use cases, Drambo would need something like the Neighbour trig step component from Elektron. Either only play when the previous trig plays, or only play when the previous trig doesn’t play.