I want to use Drambo's "Wave Vocoder" processor within Cubasis, *BUT* driven by audio and midi clips (modulator/carrier) which are placed in the main Cubasis timeline (not inside of Drambo modules). Is this setup possible?
It should be possible, if Cubasis recognizes Drambo as a "Music Effect". That indicates that the AUv3 has both audio and MIDI inputs. When I select Drambo (Music Effect) in AUM, it loads as an audio effect, and also appears in the MIDI routing matrix.
uncleDave: It seems as though this would require 2 instances of Drambo. Can the Drambo Waves Vocoder utilize the carrier and modulator sources if they are coming into 2 separate instances of Drambo? Not sure how to make that work.
The Drambo Music Effect has both audio and MIDI inputs. It does not require two instances. If Cubasis does not recognize the Drambo Music Effect, that might be a limitation of the DAW.
I have Cubasis 3, but I've never used it. I found Drambo (MFx) as an Insert Effect Audio Unit. I believe that's what you need to send both MIDI and audio to Drambo. But I have no idea how to make that happen. Maybe you can take it from there.
One problem is that audio and midi live on separate tracks in Cubasis. I've played around with the settings and options in Cubasis and in Drambo but I can't seem to bring the carrier and modulator together in Drambo's Wave Vocoder...
When you have a 'Music FX' in an effect slot in Cubasis it's possible to use any other midi-track as the input for it. (same place where you usually set the side-chain input for an audio effect).
SOLVED! That did it! Samu: Thank you for the perfect answer to my question :)