How to set up transition from one project to another?

I want to change the set of pattern sounds during a live performance.

Now I have set it up using several layers in each instrument. But this adds extra controls and hand movements


Tell me how you use sound changes during live performances

Comments

  • One way I thought of doing this (and this might not be the answer you’re looking for, but…) is to use different instances of the Drambo AUV3 inside AUM, each with their own respective projects running, then simply blend from one to another using AUM’s channel mixing features.

    Of course using the instances of the Drambo AU negates the ability to use any other AUV3s inside the actual Drambo projects.

  • edited September 2024

    you can set up simple level fades with the x fader

    scene a has all levels of song a up,

    scene b has all levels of song b up

    and so on

    one swipe and all levels for next thing are up, others down ...

  • Is there a way such that one can still use AUV3s in Drambo? (e.g. Using an Ipad Looper)

  • I have yet to try, but what about using the layers switch in drambo standalone, to load multiple instances of drambo auv3, each with its own project?

  • Good suggestion in regards to using dRambo auv3,

    I was going to suggest having 3rd party auv3's and dRanbo synths in Layer Switches and then automating the sounds per Pattern.

    Either way could work. :)

  • A similar discussion to this is happening currently in the Elektronauts Drambo topic https://www.elektronauts.com/t/drambo-ios/126913/2154

    @giku There is definitely demand for some more streamlined way transition between projects. Obviously you already got a lot you are cooking up, I thought I'd just point this your way.

  • a good point raised there is if you use drambo as an auv3 you lose the ability of using other auv3 inside your hosted projects. That might be a deal breaker for the solution I proposed

  • If dRambo auv3' is being used as a sequencer and outputting to dRambo standalone

    or to another host such as AUM hosting the auv's then it's doable for sure.

    That's how I was using dRambo when dRambo first came out.

  • edited December 2024

    If I understand you correctly, you’re suggesting moving all auv3 from the project to external, controlled via midi, so you can host drambo auv3 version

    but that can be a lot of work, depending on OP’s projects complexity

    the layers switch works great for purely drambo projects, though. Might use that idea more often, for instance when you build several versions of the same project, to be able to a/b them, or switch between them creatively

  • True that can be a lot of work.

    I'm thinking from the very beginning of a piece rather than modifying an existing piece.

    Modifying a piece is always awkward.

    Using the Layer Switch to switch between auv3's and having multiple Patterns

    that are songs in their entriety is the most straight forward way I've found and can be CPU saving.

    A combination of using dRambo as a sequencer and sending midi out is also doable but much more convoluted

    hence why I stopped using AUM and started using dRambo standalone.


    Personally speaking I would craft the piece so that I don't have to do that much auv3 changing if any.

    If it's sound that's going to randomised or played with live then keep that live however if it's

    a sound that's repeatative and can looped then Flexisampler on layers are your friend.

    Tempo ramping between Patterns is also useful.

    It all depends upon what the performer prefers anyway.

  • edited December 2024

    Thank you for all your respones! Layer switch could be one silght work around, but i see issues when using a MIDI controller. Could I change the Preset of an AUv3 in a Pattern?

  • Yes you can change an auv3 in a Pattern when using Layer Switch.

    You automate the Index input.

    Keep an eye on the fade in and fade out times when using auv3's that are sample based heavy

    such as Splat to Clat because they need time to load up the sounds into memory.

  • hey @gravitas - curious about tempo ramping. Enjoy this whole comment/ thread in general as it’s opened up a different perspective I hadn’t thought about.

    if I was starting from a pattern that I wanted to play at 50 let’s say then fade out and move to a 96 bpm, how would one use the ramp module to achieve this? The help seem a little unclear at first read.

    Cheers hope your well! Hope to see you on a live soon!

  • I've manually tempo ramping up until now.

    You've given something to think about.

    Back soonish.

  • @offbrands Personally speaking I would manually map TEMPO to CC 1, Midi Channel 16.

    I set it to Midi Ch 16 because it doesn't get in the way for the most part.

    Create a CC Generator module with the first knob set to CC ,

    connect that to a Midi Output module set to Midi feedback and Midi Channel 16 on the Main Track

    and double tap the knob and "Add automation track" and automate the ramp up or down using the automation window.

    I'm currently figuring out a way to do this using modules. :)

  • @offbrands

    "Cheers hope your well! Hope to see you on a live soon!"


    I's good.

    Settled in quite nicely for the weather.

    Yeah, the lives will ack up very soon, got a few things to get sorted first.

    I hope you're doing well also, we'll catch up properly on the stream. :)

  • Can't wait then! Glad you're sorted for the winter. Keep me in the loop for the lives!!

  • You're the best for giving this a go!

    Interesting- Will test this out in the mean while until if/when you get a module solution. Cheers for the help again!

  • The module theory seems to work.

    the values for the Buttons module are in increments of 0.2 going up to 1.

    The Morph knob is assigned to the “Keep” values so

    select “Keep” as your starting point and “0”as your final value.

    Also set the cc range for Tempo in mapping to 30%-70%.

    Makes the tempo ramp quite smooth.

  • I’ll give this a go in the AM! Cheers Grav. I’ll report back. I’m sure it’ll work great.

  • edited February 13

    @gravitas - For the sake of parity, I stumbled upon this Module - "Transport" - that for all intents and purposes does what you were trying to help me with.

    Forgive me but it must have been added around the same time we had this conversation (at least for the Release Builds.) - It's brilliant and does what we were talking about just have to automate and preplan the morphs or what have you, this would especially be helpful in a per pattern per song situation or even a bridge or something I could see it being helpful in.

    Either way I appreciate you taking the time and as I always learn a ton from trying out the things you've shared while helping someone out. On the LPF forums that Ratchet drums thing you were trying to help reas0ne sticks out as a challenge I had to work through and ended up all the better for it.

    Transport Module all the way right at the end of the modules.


    As an aside - I was going to check the version logs and I don't see Transport listed anywhere so it must have been lost in the mix. It makes me wonder what else I'm missing!


    Lastly - In case someone close to hope giku isn't being charged too much for ads by Apple for when someone types in literally "drambo" and gets an ad for drambo while drambo is coming up first in results anyway...





  • @offbrands

    The Transport module has been around for awhile though I rarely use it.

    I think it came out last year or the year before but it was one of those things where I was focused on other things.

    For me last year was about the trying to replicate hardware synths, drum machines and hardware sequencer functions in dRambo

    which was and still is useful in regards to creating a T1-Torso in dRambo (the d!-dRambo) which is waiting in the wings so to speak.

    Now that you've highlighted it I'll do some experimenting with it.

    Yeah, that Ratchet thingy is fun, I've got a few other rachet designs which I'll show and discuss in the future

    however that one is the simplest and is perfect for creating drum fills etc.

    One Button set to momentary, one sequencer module and one switch module.


    Thanks for that screenshot ;)

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