Coincidentally, I recently made an sfz sound font using those samples for use with the isFizz app. It lets you select the samples for all the hits using the knob positions from the hardware that were used to record those samples.
Thanks, yeh, I didn't miss it. I've been using those samples since forever, and did make a TR-808 sfz as well. In fact, all of the TR machines on hyperreal.org are in the release. My favorite is the TR-626 because it has some nice samples and also the +-7 semitone tuning knobs that are on the original.
Another feature baked into all the SFZ's is panning for each sound. That's not available on the original hardware, but is there for convenience. They also have multi-out versions as well.
There are far better apps for emulating the TR-909 and TR-808, but it has always bothered me that those two sets of samples don't have some way to leverage all of them in one app with controls closer to the hardware they were sampled from.
Comments
Your patch refers to a sample which isn't at the expected file location.
Looking closely at that screenshot, it looks like there is a space in the path that shouldn't be there:
Samples/Drum Sounds /TR909all/BTAAAD0.WAV
See the space between
Drum Sounds
and/TR909all/BTAAAD0.WAV
?Where did you get the preset?
Do I understand correctly that this is a patch that is not in the standard drambo?
I can't tell for sure from the screenshot, but I don't think it's a factory patch.
[Edit] nvm. That looks like maybe the TR-909 Kick Factory preset?
If that's the patch you're referring to, it loads fine here. It's the sample that triggers when you hit note B3.
But it wouldn't be found in the location you show it in that preset, so maybe the preset has been altered and saved by you or someone else.
The working one I located is in Sampler / Factory / Drums / Kits / TR-909
Strange. I can't find the samples/drumsound folder
And there is no factory preset either...
@ptrvch Seems like you're trying to use the preset from someone else, or from another device with a different folder structure.
Could this have something to do with public vs folders file systems?
Not when you're running the stand-alone app, that setting only affects the AUv3.
As far as I can see that '909 Patch' requires the entire folder-structure to be preset in the Samples folder before it can be loaded.
The whole folder does NOT ship with Drambo so it has to be manually put into the Samples folder.
This is where the TR909all.zip comes from...
Download the TR909all.zip, extract it and put the TR909all folder in the Samples folder in the Drambo folder.
Coincidentally, I recently made an sfz sound font using those samples for use with the isFizz app. It lets you select the samples for all the hits using the knob positions from the hardware that were used to record those samples.
https://github.com/wim-number37/sfz/releases/download/TR-Drums_v1.0-beta.1/TR-909.zip
And the rest of that series of kits + readme file:
https://github.com/wim-number37/sfz/releases/tag/TR-Drums_v1.0-beta.1
In case you missed it, there's an equally comprehensive 'all' sampleset for the TR-808 on the same site :)
Thanks, yeh, I didn't miss it. I've been using those samples since forever, and did make a TR-808 sfz as well. In fact, all of the TR machines on hyperreal.org are in the release. My favorite is the TR-626 because it has some nice samples and also the +-7 semitone tuning knobs that are on the original.
Another feature baked into all the SFZ's is panning for each sound. That's not available on the original hardware, but is there for convenience. They also have multi-out versions as well.
There are far better apps for emulating the TR-909 and TR-808, but it has always bothered me that those two sets of samples don't have some way to leverage all of them in one app with controls closer to the hardware they were sampled from.