Non-destructive scene p-locks that do not return to the original value
Currently, any p-locked parameter will return to its original value when switching or morphing to a different scene, even if that parameter is not p-locked in the other scene.
This is not always what I want.
Say I have scenes A and B changing oscillator sound, C and D changing filter behavior and E and F changing pitch and scale. Currently, I cannot use them independently.
If there was an option to always keep p-locked parameters on their last position if they are not p-locked in the scene I have switched to, I could have independent morphs on different areas without one destroying the other.
I could always add scenes that explicitly reset some or all selected parameters to their original values if I needed that.