Gate Delay Module
Delaying a gate signal is a useful technique for sequencing two or more sounds to play at different time intervals triggered by a single key strike. One gate can be directly connected for immediate gate opening, with a second gate CV passed through delaying module(s) for controlling another gate destination after a timed interval.
One use for delayed gates is creating base sounds that contain an immediate percussive attack sound, followed by a delayed base sound. Such sounds are common when a base is played slightly behind the tempo of a base drum.
Many, many other kinds of sound cascading effects are also possible used with few or multiple sounds.
There are currently ways to to accomplish cascading gate delays in Drambo using multiple modules...
But I was thinking...
The existing Delay Module in Drambo could be used as a Gate Delay with some modification. If a gate is currently sent through the Delay Module, the time setting controls the beginning of the delay just fine. What it lacks to be useful as a gate delay, is a setting that controls variations of the duration of time the gate will remain open.
To cover all possible needs in a gate delay, there would need to be a second time setting that adjusts the amount of time the gate remains open after being opened by the first delay parameter. The two other modes required are "close the gate on key-note release". The last mode is to use the delay exactly the way the current delay module functions... the gate remains open for as long as the key was initially pressed.