Interfacing dRambo with Eurorack

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  • I've been a vimeo member for years and I find it so much more convenient than Youtube!

    Youtube has turned into a monster advertisement platform on which ads have substantially replaced content from users 😅

    It seems like the (fairly limited but ok for our use case) free accounts are also still available:

    Other than the free accounts, I find that Vimeo deserves subscription much more than Youtube today.

  • I also prefer the quality of Vimeo over YouTube for sure.

    Agreed, there are adverts over everything on YouTube which I don't mind to a certain degree

    because the sound guys get revenue however adverts can get annoying.

    I would be on Vimeo however I need incentive before I start a subscription.

    Do they live stream?

  • I've already got an account which has been dormant for quite awhile.

    I'll dip my toe back in and see what happens.

  • @gravitas , could you help me understand your Latency Adjuster tool? (I wasn't sure whether to open a new thread, I hope it's ok to ask in here)


    Part 1: I set up my project as follows: all internal iPad sound generation gets routed into a latency adjuster track, which hosts your preset. This latency adjuster track sends it output to the master track.

    All tracks that control external gear (in my case: VSTs on a Windows machine) are directly sent to the master track.

    Is this in itself correct?


    Part 2: what attributes of your preset do I need to adjust for my setup? I set kHz and buffer size to the correct values, then test by recording a pattern that uses one internal and one external sound source with one-shot drum sounds firing at the same time (four on the floor).

    Thank you! <3

  • @chrisb78

    "@gravitas , could you help me understand your Latency Adjuster tool? (I wasn't sure whether to open a new thread, I hope it's ok to ask in here)"


    No probs.


    "Part 1: I set up my project as follows: all internal iPad sound generation gets routed into a latency adjuster track, which hosts your preset. This latency adjuster track sends it output to the master track."


    Correct.


    "Part 2: what attributes of your preset do I need to adjust for my setup? I set kHz and buffer size to the correct values, then test by recording a pattern that uses one internal and one external sound source with one-shot drum sounds firing at the same time (four on the floor)."


    44100 is the sample rate and the 2nd number is the amount of samples that needs to be adjusted.


    Yeah, that's how I do it and chose the amount of samples by using ear and seeing it in the recorded audio file.

    Important thing to remember which is pan one sound hard left and the other hard right

    and record the sound using Flexisampler on the Master Track to look at the difference in start point of the one shot drum sounds.

    You should be able to see if there is a difference and internal sounds normally start before

    the external sounds so add in the amount of samples to the internal sounds Track make them line up as accurately as possible.

  • Ah, what a smart thing to pan the audio. I'd never have thought of that. I'll play around with this, and see what I can achieve.

    Thanks for your help!!!

  • you sir @gravitas are amazing!!

    it worked like a breeze. i tested with couple values, and 2000 it became.

    now i can correct these couple projects where I wasn't yet sync'd. oh my.

    drambo is quite amazing to me on its own, but with people with skills like yours, sharing their knowledge, really make it the best DAW i ever worked with <3

  • No worries.


    It's dependant upon your rig.

    The audio interface buffer is certainly going to be 128/256/512/1024/2048 however

    when correcting for external and internal latency it's going to something else

    because that's in addition to the audio Buffer Sample.

  • @gravitas I always end up going by ear in the end, and it isn’t going to be exact samples, of course there will be some cpu infinitesimal delay

    I was merely poking fun cause 2000 is 48 less than a power of 2

  • The interesting thing with this is unless you add a plugin which has latency

    or change the Buffer size the adjustments remain the same.

    The results are repeatable.


    Sorry dude, I'm crap at math.

    Even my math is by ear.

    Thanks for the explanation. :)

  • Repeatable as in the same algorithm doing the same exact math every time on a sample accurate basis? Sure, there’s not even problems with delays because each buffer should be processed well before being needed (with the cpu power we have at our disposal nowadays)

  • As in one doesn't have to calibrate for latency every time

    the project file is opened up using current settings.

  • edited January 5

    I think I get it. So you tune each project to any eventual plugin latency you need to compensate? Unless you always use the same

  • Exactly especially as not all apps report Plugin Delay Compenstation accurately.

    MixBox for instance is lovely as an effect however it does add noticeable delay when instantiated.

    Any effect that shows Lookahead will add latency for sure.

    I normally switch off Lookahead unless it impairs the quality of the sound.

  • Dear @gravitas, I worked with your latency adjuster for several days now. I'm so happy about it!

    I uploaded this track here: https://soundcloud.com/christianbazanthegemark/sunset

    Hosted by Drambo (PurePiano, GeoShred, OneShot), and sequencing Ableton on my Windows machine (with Repro-5, MusicLab's RealLPC, several Spitfire orchestral libraries, and Tympo). You wouldn't want to listen to the version I had BEFORE latency-adjustment :))

  • Wow, that's a great track Chris! 👏🏼

  • Really cool track.

    The strings are a lovely touch, I really like the subtly of the drums coming.

    Good use of dynamics which brings breathing space.

    This certainly sounds like a sunset on a beach, timelapsed footage and all.

    Wasn't expecting the guitar solo to come in (Geoshred ?), nice touch.

    Agreed.

  • Thanks!! <3

    The guitar solo was done with MusicLab Real Guitar, using with the Les Paul imitation (https://www.musiclab.com/products/reallpc/info.html). The GeoShred guitars somehow never made me happy (but I love their other instruments). I added pitch bends, sustains and a bit more, but really it's just me using the library. It just sounds good as it is. There would be "humanization" options that I didn't yet get into.

    I bought several Spitfire string libraries, and they're really great, out of the box. Adding dynamics is so easy with Drambo.

    Which is really maybe why I post this here: Drambo and it's sequencer make composing such a joy :)

  • @chrisb78 Good to know in regards to MusicLab Real Guitar.

    Agreed, it does sound good as it is.


    Yeah, dRambo and it's sequencing capabilites does make composing so much fun. :)

  • edited January 8

    Are you using your phone as a camera there? How do you combine the camera with the audio? Looks like it’s not even wired. Ive been wanting to start making videos but all of my attempts end up having technical issues. Been thinking of getting a Zoom q2n-4k just to make it easy.

  • That photo was from when I was working outside, I had set up office in a local Bar/Restaurant/Work Space.

    Really nice place and the coffee is not bad.

    The wine is much, much better.

    I'm currently using a Google Pixel 5 for my live stream connected to

    a Soundcraft Notepad 5 via USB C to get both audio and visuals to the stream.

    One quote from the live chat was ,"It sounds like a studio".

    I'm not using any third party just the YouTube app on Android.

    I was using OBS Studio during the summer however I was getting audio dropouts

    so I'm rethinking that one because the aspect ratio and colouring is what I like via OBS Studio.

    I can't change to the wide angled lens on the Google Pixel 5.

    Anyways, cabling is involved. :)

  • edited January 8

    Ive been debating getting an interface for my iphone but Im apprehensive cause I tried using a old Zoom recorder as an interface which was giving me loud popping sounds probably cause the Zoom thing is like 10 years old but its made me less than confident in my phones ability. I think I should though cause it already takes 4k video. I just don’t want to have to do sound and video separately and combine them after the fact. I have kinda a low threshold for tedium.

  • That's why I like the Pixel 5.

    Just plug n play.

    When I had first joined the now Loopy Pro Forum and started getting into dRambo I was doing the whole shebang.

    Videoing footage, full on editing, titling, treatments etc, etc and for what.

    3 or 4 views if anyone could be bothered so I switched to just doing stuff whenever I felt like it.

    My live is stream is now a really cool hang out joint with tech talk. ;)


    Just use your phone, if you really don't like it then delete it and if you really like it

    then you can download your own video from your account after the fact and add stuff to it if you feel like it.


    Yes, using an external audio interface really is a must and the loud popping sounds could be anything.

    Buffer size, sample rate mismatch, software etc.

    However if you set the buffer high then you're good to go because you'll be using that

    to stream rather than the audio interface that you're using to create sounds from.


    Basically

    ipad creative tool>iPhone+External audio interface+Youtube app or Third Party app for streaming.

  • I'm going to be live streaming again starting from tomorrow night so if you want to pass through

    and have a chat about dRambo and audio in general then you're more than welcome. ;)

  • Could you post to link to your live streams? I'll rarely be there in time, but would love to watch the recordings later on. The photo you just posted is magical!

  • Thank you.


    Here's the most recent stream.

    https://youtube.com/live/n5vbvcuh3sQ?feature=share


    I've just completed rewiring my rig and I'm currently testing it for gremins.

    In the last two episodes I found the gremlins and solved the issues. :)

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