Any sample in convolver
Any sample seems to give interesting results in convolver but in particular I recommend trying a high hat sample in convolver after an FM operator. All sorts of bowed string and banjo type sounds.
Any sample seems to give interesting results in convolver but in particular I recommend trying a high hat sample in convolver after an FM operator. All sorts of bowed string and banjo type sounds.
Comments
hm, this doesn't do much with any kind of sample
if you load the same sample into a sampler and trigger it
its the exact same sound ;)
its hit and miss with random samples,
sometimes the layer of sound u added fits sometimes it doesn't. (thats all it does ;) )
I get much much better results with samples that are meant to be used as IR.
The less melodic or tonal content the file has the better it will work as a 'reverb', but it's also fun to experiment and learn how convolution affects the sounds.
Convolution is like multiplying spectra in the frequency domain. If there is no overlap in the convolver sample and the input sound, you'll get no results.
Thanks for the idea @Johnisfaster!
You can also use pulse trains or different noise "blobs" to get other interesting sound effects :)
take a reverb IR you like and reverse it
now load it into the convolution 😁
😇
If you add feedback to the fm op you can change the timbre though which can't be done the same way when using the sample as a sample. Also depending on what sample you put in there you can get long oscillating sounds out of a short sample.
Edit: that was a reply to lala.
I found a shitload of IRs from microphones and stuff online
that sounds really cool on synthetic drums. :)
Oh totally its an absolute goldmine of sound processing. You can find impulse responses on freesound.org too if you haven’t already plundered it.
It's a great technique.
Convolving randomized transients with drum samples makes it alive :)
Let's try it first, then opinion :)
u suggested this to me before and I was meh
convince me ^^
so far microphone, speakers, and reverby things were the best here
i also have IR from violin bodys and pianos somewhere ...
can't compete with the random sample stuff against that ...
of course there are better reverb impulses than most random samples if thats what you need, Im not making a reverb recommendation. Im recommending you abuse convolver with random samples because you can get some very strange and unexpected results. I was finding that high hat samples in convolver over top of something like a saw wave resulted in all types of reedy or horn like timbres often not like reverb at all. I could record a demonstration but if you just try it yourself you’ll see its potential.
Absolutely 😊
hm it makes some resonant sound sometimes nasal depending on chosen sample I hear a little formant stuff like a i e
(random drum kit sounds)
it reminds me of the resonator
but the resonator is much more tweakable with key follow and other niceties ...
nice try, but I am not convinced ^^
Kinda sounds like it's not your thing. Like pineapple on pizza you either dig it or you don't.
Demonstration for anyone that's interested. This is a saw wave going through 8 different convolvers one at a time. Each with a drum sound in them. You hear me turn the signal to wet on each one and at the end I start mixing them all together. I added a reverb tail at the end that isn't one of other convolvers just cause I wanted to smooth out the end.
https://soundcloud.com/john-jensen-462509565/drum-samples-in-convolver?si=63f4bac1468b41ec8faae4b3a94861a2&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Nicely done.
I like ham, garlic, mushrooms & egg sunny side up
its pizza Sophia Loren 😁
sounds strange but is delicious
I guess im pretty spoiled with the IR collection I have.
I didnt start doing this yesterday, so I have plenty to choose from :)
these a nice btw.
im using them since 20 years
experimentation is fine, but I prefer to have something at hand were I know this will work
have fun. :)
Cool, not your thing. I have a large IR library too but I'm the kind of guy thats always fascinated with every which way I can synthesize noises. My IRs don't sound like that and vice verse. Each has their place.
I also load samples into the wavetable osc on occasion despite having a few thousand proper wavetables in my library. Hell I used to load text documents into Cool Edit cause it would covert them into the most harsh modem noises. No stone left unturned so to speak.
hm, my first choice if I want to get weird is the frequency shifter
and putting weird stuff into the feedback loop of the delay rack
Yeah that's good stuff I've got them. There's a good chance if those have been available for 20 years that I dabbled with them 20 years ago too although I don't specificly remember them from back then. My memory is notably shit though. Website certainly is legit 00'.
im doing stuff like this
its a speaker, a mic and a room ...
its amazing how "real" that sounds
😋
Hey, could you share the patch with the samples. I’m better at reverse engineering. Thanks
K, this thread isn’t really about realistic sounding reverbs though.
im sugessting to use more than one convolution ;)
its very efficient
Speaking of efficient Ive been wondering for some time what Drambos theoretical processing limit is. I don’t think Ive ever gotten lag or stutters from pushing it too much. Can I run 100 Convolvers? 100 oscillators?
Haha, if there’s no stutters I just shut up, cross my fingers and keep making music!!
I’ve noticed today that my CPU meter has moved from 2 to 3 green squares. That’s what adding more and more stuff does to you!! I don’t have any convolvers but a few resonators and FDNs.
When I hit 4 squares I’ll start streamlining and shortly after looking for a new iPad 😂
The main thing that eats up my Drambo projects is AUv3s. Run a few instances of Fabfilter Saturn with an instance of Model 15 and things start to go sideways.
Aside from that the only time I really ran into processing issues was with my old Gate Loop Stutter chop tool. That eats like 15%+ on my M1 iPad Air. But it has an insane number of modules and now you can do practically the same thing with built in tools (which @ZhouJing built out in a new version of it).
From reading the Gate Loop Stutter description it sounds like it has 16 Delays?
An exceedingly large number of modules or polyphony can cause Drambo to crash. Depending on the performance of the device, this number can be anywhere from 1000 to 2000. I was recently working on a complex Drone synthesizer, and setting it to 16 polyphony on some devices can cause Drambo to crash.