Per Track Morph
I had an idea to map morph of four tracks to 4 different knobs but when I came to do it I realised that morph is only global. I understand that this springs from my ignorance of how morph in Drambo works but unless I've got it wrong entirely I was wondering whether it might have sense for each track to have separate morphing capabilities.
I know I'm probably just trying to fill the gap that the upcoming macro module will fill but I thought I'd throw this idea in the ring anyway.
BTW I can see the usefulness of global morph as well. I'm used to putting turnado on the whole drambo track and I love it. ;)
Comments
@supadom Please help me understand how this would be better than macro knobs.
I’m not saying it would. I’m only saying that there is a void here. :)
😁
16 macro knobs plus 16 macro switches with labels would do it for me.
I just wish parameter capture/record could be turned off in scene mode once you've set up all your p-locks, and want to keep it in that state.
Morphing between scenes works fine as it is now (for me), but playing scenes introduces several problems.
Maybe a performance mode? Where morphs can not be set?
Like already discussed before, I could also imagine a dedicated performance screen with 16 knobs and 16 pads (all controllable by MIDI) that can be mapped & scaled to multiple destinations and given labels and colors so we know what they're doing.
I would suggest keeping the transport bar on the top and optionally a small keyboard on the bottom for transposing live.
I'm not sure what's better and more safe to operate in live use - 16 knobs or 16 vertical faders?
@bcrichards Yeah, I was thinking something along those lines too. An idea would be once scene mode is opened, if there was an additional button that toggled between CAPTURE (aka rec p-lock) / PLAY, that would do so much for being able to utilize scenes A-P together.
This may be a different idea than 16X morph fading, but somewhat relevant I suppose.
Do you mean "the cross fader as well as the 16 macro Midi controller..." ?
The idea of macro controls is to control a selection of parameters independently from scenes.
One cannot replace the other.
Yes, and I love them! Being able to crossfade between any two selectable scenes is a very powerful feature.
But it does not replace direct access to morph knobs.
Let me give an example:
You have prepared a few tracks for live jamming and each has its own scene that you'd do some DJ style crossfading, scratching, muting, stuttering (all by MIDI control of 1:1 track parameters). So far so good, using the crossfader and MIDI controllers.
Now you'd want to tweak sounds in certain sets, and because you want to keep things easy and accessible, you'd rather use macro knobs that control, say, 3 values simultaneously in a Digitone-like FM synth, 8 values in a modeled drum synth and maybe 5 Turnado-like effect morphers to be tweaked live.
You'll need both.
Per track morph
are you looking for this?
doesnt morph anything,
but everything modulatable
@lala Hmmm, indeed, in fact it is a nice way to add morphing but there's no MIDI mapping for the X/Y pad 😳
Yes, it was a major disappointment when I found out I can’t map it.
hm, maybe rs2000 comes up with some weirdo setup that ads or subtracts amp level or something to x & y that u can map?
im not sure when jj is back from holidays
Haha, I'd love to but then you still wouldn't be controlling the XY pad, you'd have the XY crosshair always sitting at the same position. Also, it's still impossible to control the XY position from inside Drambo. It's a pure input device without Z axis support.
Back to Scale, Amp, Pan, X-fader for now.
im not sure what z is for?
on/off or aftertouch?
Just a simple third output that is 1 as long as you touch the XY pad and 0 if you don't.
It would allow for punch-in FX like on the Kaoss Pad, also seen in KORG apps or in Groove Rider.
Wow... drambo really is the gift that keeps on giving. Even with the “limitations” you guys can find
Not sure if this is possible right now but would be great to have multiple x-faders/morph/scene faders (call it what you will) visible on screen simultaneously as mocked up in the following image for performative mayhem: