Filter Cutoff Range
I was trying to create a formant filter and sweep a filter between fixed values. This made me realise that a filter cutoff range would be very useful. This way the cutoff range could be set to 300-600hz for example. When modulated, it would respect the range and make this much easier and precise.
Comments
not sure what you are trying to do.
get from "a" to "o" ?
have you tried it with morph scenes?
@Charlie That's what modulation amounts are made for.
Horizontal knob drags are quite precise and if that's not enough, you can double tap and enter the value manually. You can use more than 2 decimals that way, they won't be shown but they're effective.
hm, interesting about mod amount here
somehow the idea hasn't occurred to me like that :)
usually I just adjust mod amount by ear until it does what I want to hear...
I think knob min/max controls could be useful.
Absolutely, and adjusting by ear is usually the best way to do it, but sometimes when you already know the precise value (like in scaling pitches for example), it's easier to be able to enter precise values.
I thought this was discussed a ways back at some point, re: setting min/Max and reset value per knob as an option? Especially for frequencies, this seems pretty useful.
Thats it! Knobs will have more options, like range and name.
:)
@giku
a simple way to modulate mod amount would be nice, I have no idea how that's supposed to look like but we can brainstorm
its one of zeeons best tricks :)
Modulate mod amount using the Amp:
BTW @giku, found a bug in Misc => Knob:
Add two modulators and the knob will feel ashamed 😷
Excellent!!
Range is needed if you want a precise number for min and max values. The workarounds are fiddly and imprecise and using ear in this case is not really what I’m looking for.
This is what I was trying to do if anyone is curious. https://youtu.be/JgfrzTkY9fQ
Hehe, I meant a way without doing that
Do you mean all modulatable knobs or just the knob module? 😝
Is there a formula for how modulation works?