what math modules to use for conver lin>log or lin>exp ? [solved]
here is thing:
- AD envelope sliders are log (or exp?)
- morph knob is linear
so when you control Attack with morph knob, morph path from 0 to 0.1 moves Attack to more rhan 50% of it’s path.
I am pretty sure by controlling morp with knob and inserting some math modules between this modulation may change this behaviour, so morph will not send values in linear but in log / exp .
But i do know what math is needed for this :-)
Visual example: What math i need to put between knob and morph knob, which causes that when knob has value 0.5, Attack on envelope will be exactly in half of it’s path ?
Any idea ?