what math modules to use for conver lin>log or lin>exp ? [solved]

edited September 2023 in How to's

here is thing:

  • AD envelope sliders are log (or exp?)
  • morph knob is linear

so when you control Attack with morph knob, morph path from 0 to 0.1 moves Attack to more rhan 50% of it’s path.

I am pretty sure by controlling morp with knob and inserting some math modules between this modulation may change this behaviour, so morph will not send values in linear but in log / exp .

But i do know what math is needed for this :-)

Visual example: What math i need to put between knob and morph knob, which causes that when knob has value 0.5, Attack on envelope will be exactly in half of it’s path ?

Any idea ?


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