Gate accumulation and triggering
As part of some generative patches, I developed a simple gate accumulator:
The idea is it counts gates (polyphonic) and after N gates it outputs a single gate.
The number of repetitions is hardcoded in the “scale” of the integrator (formula is 1/n so here n=4–> 0.25), but I can make layers of all the divisions I want and use a switch n-1 to make it dynamic
[edit: forgot to ask: is there a way to avoid the feedback modules for reset?]
What I would like help with is after this gate signal is generated, how to trigger something in a time-controlled way.
For instance:
- Trigger an envelope (a mod one, so you can set arbitrary attack/decay)
- Trigger an euclidean sequencer. I want the gate signal to trigger a ramp up time signal for the euclidean, that makes it run for a number of steps (or time), and then stop.
I have my ideas, with LFO and math, but they seem convoluted. I’m sure you guys know some elegant solutions.
any help appreciated!
Comments
Hi, how exactly should monophonic and polyphonic playing of MIDI notes be treated? What's the use case?
Not sure I understand what you're trying to achieve.
From what I understand so far, this would be enough:
It's the gate signal processed by the voice selector.
A little side note: Using "Wrap" mode inside the integrator lets it reset automatically after reaching the upper limit.
I am struggling more with how to generate a controllable signal for the euclidian. I want it to start in response to when there has been N triggers, and burst out a random sequence
How do I get a nice modulatable signal that I can use as the time signal of the euclid
Using the Graphic Env, you can draw any time signal shape you like and trigger it freely.
What do you want to modulate?
The thing is I want to vary the length, the time it takes for the envelope to run through it’s lenght. I guess I can use a morph for that, but it becomes hard to control exact length
maybe I should post a concrete example
Yes, morph and control the morph with bars drawn in Graphic Shaper for precise adjustments.
Oh yes, drawing bars on a graphic shaper for precision. That may work, let me try
(and thanks for the wrap-mode heads-up, of course I was over complicating)
I want to trigger the sequencer occasionally (like to introduce fills), so I’d like a setup like this, but where I can have a knob for number of beats (or time) the seq plays, and another for the tempo.
Basically what I need is a ramp up signal but that goes from 0 to number of beats, and that I can change the slope to make it play faster or slower.
edit: ok, a scale time was all I needed for the controllable time
I’m getting there, thanks for bearing with me.
Edit2:
for my purposes this is enough for now, each input gate triggers a variable pattern and tempo
Nice! Good idea randomizing the Euclidean pattern every time.
I now throw a randomizer instead of a morph everywhere I need modulations. Work smart not hard 🤷♂️