How to apply inertia (smoothing) on changed values ?
Lets say we have some control signal.. value 0.00 - 1.00 ... it changes from some value (let's say 0.20) instantly into other value (let's say 0.60)
now, in some kind of modulation, this may cause pops/clicks, which aren't always easily to avoid.
is there possiblity to apply some kind of "smoothing" or "inertia" - so even on input value changed instantly, it applies for next few ms gradient from old to new value instead of change it immediately ? Of course if during this "sweep" input value changes again, it continues again in "direction" to new value ..
am i missing something and is for this already module ?
Have you tried a low pass filter in the control signal path?
Cutoff would adjust the amount of smoothing.
ooh, interesting idea , will try !
The Slew Limiter might work too?
You get a separate time for rising and falling signal...
Yes - slew limiter is perfect for this task.
The thought of applying a lowpass filter to a CV signal to get the desired output just blows my tiny mind. :D
That's the charm of Drambo - most signals can he interchanged and processed like you want.
Even the time signal could be manupulated to define an awkward playback path using a Graphic Shaper e.g. in a Gate/Velocity sequencer module.
Or draw an arbitrary gate or pitch curve in Graphic Shaper or Graphic Envelope for launching off the beat...
filter works too but slew limiter is perfect, thanks !
I always forget about the slew limiter, this is a good reminder :)