Swing Time Module…..trying to use on the track sequencer….
Not talking about global swing…….
I’ve tried and I’ve searched, but I can’t seem to get the swing the Swing Time module do anything but follow Drambo’s clock and maybe follow it with a Clock Generator to drive a sequencer module or directly to the gate of a sound producing module. It seems it would be great to have some thing that can be put between the sequencer and sound source. Maybe a swing device that can bridge clock, gate, trigger and MIDI? I’ve gone so far as to nudge every other 16th note on the offset panel, but this is a pretty tedious method.
Am I missing some clever workaround?
Comments
There are a few things you could do to change were the Swing Time module derives it’s clock from.
I’ve put three variations side by side in this screenshot.
Thanks for your quick reply Gravitas,
maybe to be more clear:I
I’d like a way to apply swing to the programmed steps of the sequencer. Maybe Swing Time can’t be used for this purpose?
You could try the Humanizer module in the midi section instead.
I normally leave velocity and gate length alone and use Offset to create swing.
Interesting thing is I haven't actually used the Swing time module yet
so it's a good moment for me to learn how to use it myself.
Thanks.
Specifically I’d like to apply offset to every other 16th note per track, not globally (as I know is possible)
Also, Humanize randomly applies velocity, gate length and offset variations to all notes within a set range.
What you could do is apply a static delay to the gate signal. You may be able to p-lock the delay time to every other step, or have your gate routed to a 1-N switch, with the index controlled by a 2 step counter. 1 N switch output would be routed to delay, then Many to Poly. The 2nd N switch output direct to Many to Poly. Many to Poly would then go to your instrument. (If you run into pitch issues, duplicate your pitch signal to 2 slots of a new Many to Poly module).
p-locks and this switching logic are just a couple ways to apply swing using delay. I’m sure there are more workarounds too
Thank you Aleyas
So it seems at least I’m not totally clueless. It would be nice to have a module that derives clock from the session and passes MIDI, gate or trigger trough while applying swing. Oh, what about a 2step sequencer that the 2nd step is the offset for every other step? Lots of things to try until a swing module is made.
update: I sort of got it to work using a 2 step CV Sequencer modulating every other every other step of a MIDI Delay. But since the delay is in milliseconds, it’s very much dependent on tempo, since it’s not subdivisions of a step.
Any other suggestions would be very welcome.
@soysos
Try this.
It’s almost there.
Have a look at the Delay module itself.
You can set the Delay to Beats as well as milliseconds.
and try this on the front end.
The CV sequencer sends a reset every 16 steps which seems to smooth the swing.
You don’t need to use the Scale module.
I’ve put the whole lot into a midi rack and then uploaded it to Patchstorage.
It’s a rack not a Project so when you download it and it opens up in dRambo save it into the midi rack folder.
https://patchstorage.com/swing/
Wow, thanks!
You’re welcome. 🙂
This is what Swing Time basically does (with a typical swing amount):
Using our good friend Graphic Shaper, a lot more exotic timings are possible, including arbitrary re-shuffling of sequencer module steps.
This is another example supporting @giku's idea to make track sequencers available as modules.
PS: Ever thought about using Swing Time to re-shape audio signals?
😉😁
I've only just discovered we have a Swing time module. Lolololol.
Using it to shape audio is a really cool concept and agreed Giku's idea
to make the Track sequencers modules is a good one.
😏😁